


This is what I have right now, but it isn't really working. Each level of your state will be a different state so for example Poison 1 can be state 10, Poison 2 state 11, Posion 3 be state 12, etc. So Im noticing a trend in some games lately, there have been a few cases of skills where you stack points (usually by using a particular skill or using.
RPG MAKER STATUS EFFECT STACK BASED DAMAGE HOW TO
I need to figure out how to make it so autos stack 1 venom state, a certain skill stacks 2, and it caps at 6. This part is standard RPGM using States but to get the affect of a stacking state debuff, use Yanfly's script as follows: 1. I'm using scripts such as Yanfly's Follow up skills, and Hime's ADD PARAM script. I'm facing a problem though, I have no idea how to make this work. Max stacks is 6 (yes, I'm making Twitch from League of Legends). 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn.Īutos deal 1 stack of Venom. Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. So you have this character that cast flammable, which makes enemies weak to fire, and this other character that casts fireball. How can I make a skill that has a stacking state mechanic? In RPG Maker MZ that means making using a common events to reduce the user HP, and to disable the skill when the character HP is too low. lower a targets HP past 0 and can kill while also ignoring Deadly status. If someone can please help me make this work, OR just give me a script that could make this possible, I would be very grateful :DįOR THOSE WHO DON'T WANNA CLICK THE LINK (k), here's the text (no pics): Health reduction effect stacks with other damage over time effects such as. I already posted on the forums, but no one has replied, so maybe I can get help here! Here's the link to my issues:
