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Rpg maker status effect stack based damage
Rpg maker status effect stack based damage









rpg maker status effect stack based damage rpg maker status effect stack based damage

This is what I have right now, but it isn't really working. Each level of your state will be a different state so for example Poison 1 can be state 10, Poison 2 state 11, Posion 3 be state 12, etc. So Im noticing a trend in some games lately, there have been a few cases of skills where you stack points (usually by using a particular skill or using.

RPG MAKER STATUS EFFECT STACK BASED DAMAGE HOW TO

I need to figure out how to make it so autos stack 1 venom state, a certain skill stacks 2, and it caps at 6. This part is standard RPGM using States but to get the affect of a stacking state debuff, use Yanfly's script as follows: 1. I'm using scripts such as Yanfly's Follow up skills, and Hime's ADD PARAM script. I'm facing a problem though, I have no idea how to make this work. Max stacks is 6 (yes, I'm making Twitch from League of Legends). 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn.Īutos deal 1 stack of Venom. Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. So you have this character that cast flammable, which makes enemies weak to fire, and this other character that casts fireball. How can I make a skill that has a stacking state mechanic? In RPG Maker MZ that means making using a common events to reduce the user HP, and to disable the skill when the character HP is too low. lower a targets HP past 0 and can kill while also ignoring Deadly status. If someone can please help me make this work, OR just give me a script that could make this possible, I would be very grateful :DįOR THOSE WHO DON'T WANNA CLICK THE LINK (k), here's the text (no pics): Health reduction effect stacks with other damage over time effects such as. I already posted on the forums, but no one has replied, so maybe I can get help here! Here's the link to my issues:











Rpg maker status effect stack based damage